Codee

From evidence to interaction, design how they connect.

About

Jinhwan Gil

길진환

Strategy Planner · Service Designer

A multidisciplinary designer with a focus on UI/UX and service design. I specialize in user-centered thinking, visual communication, and structured design to create clear, effective experiences. By blending IA, strategy, and GUI design, I build solutions that are both engaging and easy to use.

Education

2024.08 – 2026.08

NAFA Singapore · University of the Arts London (UAL) bachelor's programme

UI/UX & communication design · transferred in, graduated

Experience

2025.08 – 2025.10

LFA Studio

Marketing team intern · support

Skills

Research
  • User Research
  • In Depth Interviews
  • Academic Literature Review
  • Insight Synthesis
  • Usability Testing
Service and UX
  • Journey Mapping
  • Service Blueprint
  • Information Architecture
  • Prototyping
  • Figma
  • Adobe Creative Cloud
Product and AI
  • AI Workflow Design
  • Interview Coding
  • Design Decision Traceability
  • ChatGPT
  • Claude
  • Perplexity

Selected Work

How I Work

I built a system for working with AI agents, and I run my projects inside it.

I frame the problem and make the calls. Research, design and build run through the system stage by stage, and nothing moves to the next station without a review. Each agent has a defined role and hand-off criteria, and its output is checked separately by another agent. Facts and hypotheses are recorded apart, so any decision can be traced back to why it was made.

  1. AX

    I design how AI fits into the work: who does what, how the output is checked, and the working manual.

  2. Service & UX design

    I design user journeys, operational flows and information architecture (IA).

  3. Research & project operations

    I define problems through research, then split scope, schedule and roles.

  4. Communication

    I create a service's visual language, along with explainer materials.

MMain Line

The line every project runs on, from understanding the problem to review.

  1. M1Problem Statement
  2. M2 · R1Research & Insight
  3. M3 · D1Design Opportunity
  4. M4Prototyping
  5. M5Critique & Loop

RResearch Line

Turns a brief into who we design for, and in what situation.

  1. M2 · R1
  2. R2Brief
  3. R3User Hypotheses
  4. R4Scenarios
  5. R5References

DDesign Line

Sets the direction, structure and rules the screens follow.

  1. M3 · D1
  2. D2Direction
  3. D3Structure
  4. D4Design System
  • Interchange
  • Where I make the call
  • Shown
  • Not shown

01 / 05

Problem Statement

Define who gets stuck, and in what situation, in a single sentence.

Rather than taking a brief at face value, I rewrite it as one problem statement covering the user, the context and the friction. I also set what is in and out of scope, so every later research and design decision is measured against the same line.